It was so common that eventually the special castling rule was added to speed the game up. It was very obvious that moving the King to the corner of the board was extremely beneficial to keeping the King alive, and so players came up with various ways in the openings to move it that way. In ancient chess variants the King had a "leap" move where they could either move like a knight once per game, or move two squares on their first move. The castling rule, where the King & Rook can 'swap' positions in certain situations evolved due to the early metagame, creating the only move in Chess involving two pieces on the same side.If you have ever played in any organizationally-sanctioned tournament, held anywhere at all, at some point in your life, it is guaranteed that every move you made was dutifully logged via algebraic notation, and then almost certainly dissected down to numbingly exhaustive detail, so as to understand every available nuance of both how you played then, and potentially will now. One might say that the metagame is the game. Chess has a metagame, evolved over eons of play.Not to be confused with the novel of the same name. See also Talking through Technique, when the metagame is used to communicate without words and how knowing the metagame can lead to Gameplay Derailment in video games. (We have a trope for this, CCG Importance Dissonance, but it doesn't just happen in card games.)Ī.I. In some cases, the metagame can further confuse new players, particularly for adaptations: what should be good, based on the source material, isn't in the game itself. Naturally, this can cause problems for new players, even going so far as to become a Guide Dang It!. The "Stop Having Fun" Guy attempts to enforce his own metagame on the other players. Here, using The metagame is often considered somewhat akin to cheating, since it's information that the player's character couldn't possibly know (since the character shouldn't know that he's in a game), and shouldn't be making use of. ![]() It should probably be noted that the term "metagame" is also used pejoratively when it comes to Tabletop Games and other roleplaying games that expect players not to jump In and Out of Character. After this, the metagame evolves through the patches, expansions, or just the lucky discovery of some unusual application of the existing tools or bugs, after which the cycle starts anew. Phase 3: Where the metagame has evolved so much that the tournament level playing of the game is more or less completely different from what the developers had in mind.Phase 2: Where the game's obvious resources and strategies are well-known and the players will start to get creative, usually leading to something that was not intended by the developers, including bugs (both good and bad).Phase 1: Where the players will test out the game, mostly using the game's genre's basic conventions and methods from other similar games (including previous games in the series).The metagame usually evolves in this manner: A Mirror Match often requires special strategies, metagaming the metagame. A common Metagame term is the Mirror Match, where you play against someone using the same thing as you are the same video game character, or card deck, or whatever.
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